Tutorial 5
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0 | Monster Traits | ||
1 | It is important to understand the natures of the variety of monsters that you will be facing. <c4>【Perception Abilities】<c1> Each monster's targeting range is determined by the sense that it uses to detect you, vision or hearing. <c5>Vision<c1>: Monsters that use their eyes have a blind spot behind them. <c5>Hearing<c1>: Monsters that use their ears will still hear you approach. <c4>【Homing Instinct】<c1> Monsters have a set range that they will pursue you after noticing you. If you leave this area, the monster will return to its original location. During this time, they cannot take any damage. <c4>【Rage】<c1> When a monster loses HP, it can turn red and go into Rage status. This status involves the following changes: ・<c5>Increased attack power<c1> ・<c5>Faster attack and movement speed<c1> ・<c5>Immunity to Break<c1> ・<c5>30% decrease in all resistances<c1> Be careful around enraged monsters. |
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2 | Ranks/Leader | ||
3 | The strength of monsters varies depending on their rank. Higher-rank monsters are more likely to drop better items. <c5>Normal<c1>: The most common basic rank. <c5>Captain<c1>: Same appearance as Normal monsters, but with higher stats. <c5>Legend<c1>: Have a unique appearance and phenomenal strength. <c5>Epic<c1>: Completely shrouded in mystery. A monster's HP gauge changes in color and appearance based on its rank. <c4>【Leader】<c1> There are some monsters that have the ability to command others. Normal monsters around a leader will act in unison, focus on recovering the leader's HP, and target enemies that are attacking the leader, which makes them difficult opponents. |
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4 | Visitors | ||
5 | Visitors are <c5>parasites<c1> that take control of other monsters. These monsters are strengthened and become more difficult than usual. Monsters that have been parasitized have a <c5>V<c1> icon below their HP gauges. |
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6 | Elemental Weaknesses | ||
7 | Every monster has a particular elemental vulnerability. Attacking a monster with its weak element will deal more damage and make it easier to inflict status effects. If you hit a monster with an ability that attacks using this weak element, a <c5>WEAK!<c1> sign will appear at the bottom right of the monster's HP gauge. <c3>* Additional damage from Orb effects will not be displayed.<c1> |
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8 | Monster Summoning | ||
9 | There are some monsters that have the ability to <c5>summon<c1> other monsters. If monsters seem to keep appearing no matter how many you defeat, there may be a summoner type nearby. Defeating the summoner will prevent it from drawing in any more monsters. Also, there is a maximum limit to the number of monsters that can be summoned, so you can eventually stop the summoning by defeating them all. |
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10 | Protect | ||
11 | More powerful monsters protect themselves from damage with a barrier known as Protect. <c5>Armor Protect<c1>: Absorbs physical damage <c5>Magic Protect<c1>: Absorbs magical damage How these barriers can be removed is a complete mystery. |