Tutorial 2
Ir a la navegación
Ir a la búsqueda
0 | Ability Levels | ||
1 | The maximum number of AP you can assign to each ability is 20, but its level can be raised beyond this limit via equipment or other means. Also, AP can be recovered from one ability and assigned to another, so try using and combining a variety of abilities. |
||
2 | Learning Abilities | ||
3 | Each class has 40 abilities, divided among 4 different categories. These abilities are classified by their elements or the weapons they can be used with. You can assign a small amount of AP to every ability, but they are not as effective at lower levels. If you are having trouble deciding which abilities to learn, try the following steps: 1: Test every ability you have. 2: Choose a weapon to use and limit your abilities to two categories. 3: Choose a limited number of abilities and use your AP to improve them. 4: Identify unnecessary abilities and reassign their AP to your main ones. |
||
4 | Assigning AP | ||
5 | When assigning AP, you can see the data for the ability you've selected on the bottom screen. The four icon slots at the top right indicate: ・<c5>Status Effect<c1> ・<c5>Support Effect<c1> ・<c5>Special Effect<c1> ・<c5>Break Effect<c1> These icons correspond to the effects written in the ability's description, so you can use them to learn which icons correspond to which effects in battle. <c4>【Status Effects】<c1> Can inflict negative effects on the target. <c3>* 1 type of effect per character.<c1> <c4>【Support Effects】<c1> Can grant positive effects to yourself or your party. <c3>* 1 effect for each player.<c1> For a 3-player Multiplay, a maximum of 3 effects can be received. <c4>【Special Effects】<c1> Provides a support effect unique to its class. <c3>* 1 type of effect per character.<c1> <c4>【Break Effects】<c1> The force (knockback, launch, etc.) that this ability will impart if it causes a monster to Break. |
||
6 | Setting Abilities | ||
7 | There are two main types of abilities. <c5>Active Abilities<c1>: Use with a button <c5>Auto Abilities<c1>: Always active For Active Abilities, don't forget to assign them to a button after learning them. Auto abilities will activate on their own as soon as the condition is met, so not button assignment is required. <c4>【Swapping Ability Sets】<c1> <c5>On the <c5>Set Abilities<c1> screen, you can press <il> or <ir> to switch between ability sets, allowing you to assign more than 4 abilities at a time. During battle, you can press <ir> to instantly switch between ability sets. The number of different ability sets you can use will increase after you meet certain conditions. |
||
8 | Arcane Magic | ||
9 | There are certain powerful magical spells known as Arcane Magic that use the field's energy. These expend a great deal of the earth's Soma energy, so multiple Arcane Magic spells cannot be used at the same time on one map. |
||
10 | Battlers | ||
11 | <c4>【Battlers Traits】<c1> Has the highest HP of any class, and can wear the best equipment for DEF. A powerful fighting class with the ability to use many different weapons and stat-raising abilities. Specializes in melee attacks, so you can act as a wall to protect your allies, but you will want to raise VIT to counteract the higher vulnerability to Break. Can use many weapons, so to make it easier to decide which abilities to learn, start with the category for your main weapon. The category for abilities unique to Battlers is known as <c5>Guts<c1>. <c5>Rage<c1>, which raises your ATK every time you make a successful hit, can be used to temporarily deal more damage. When you're facing a formidable enemy, <c5>Warcry<c1> can make the battle easier by raising max HP and SP. Which of these Guts abilities you choose to use will make a big difference. <c4>【Battlers Growth】<c1> <c5>STR<c1> ★★ <c5>MAG<c1> <c5>VIT<c1> ★★★ <c5>SKL<c1> ★ |
||
12 | Corps | ||
13 | <c4>【Corps Traits】<c1> In addition to melee attack weapons, Corps use holy magic for attacking, Support Effects, and HP recovery. Corps use a variety of skills, but you shouldn't try to raise all of their stats. Focus on STR for a weapons specialist or MAG for a magic user. Also, they have less DEF than the adjacent classes, so don't neglect VIT. 1:<c5> Weapon attacks and support magic<c1> 2:<c5> Magic attacks and support magic<c1> 3:<c5> Combined attacks and support magic<c1> Choose one of the above patterns and select abilities accordingly, along with appropriate support skills. <c4>【Corps Growth】<c1> <c5>STR<c1> ★★ <c5>MAG<c1> ★ <c5>VIT<c1> ★★ <c5>SKL<c1> ★ |
||
14 | Darks | ||
15 | <c4>【Darks Traits】<c1> A class that specializes in dark magic that inflicts Status Effects on monsters, as well as combat with large two-handed weapons. Has abilities that convert its own HP into power for dark attacks that deal heavy damage to monsters. Also, its <c5>Dark Arts<c1> may seem quirky, but it's important to lear how to use them well. The class has both weapon and magic abilities, so you may want to raise STR and MAG equally, but pick one to emphasize and spend your CP wisely. Two vital abilities to this class are the dark-elemental attacks <c5>Dark Slash<c1> and <c5>Dark Spike<c1>. These are charge abilties that convert HP to power and have a greater effect the more times you use them. However, there's the risk of killing yourself if you use up excessive amounts of HP. Also, you cannot move while charging, so when you're facing monsters, think about using the ACC-reducing <c5>Hazy Fog<c1> to charge without taking damage. <c4>【Darks Growth】<c1> <c5>STR<c1> ★★ <c5>MAG<c1> ★ <c5>VIT<c1> ★★ <c5>SKL<c1> ★ |
||
16 | Gunners | ||
17 | <c4>【Gunners Traits】<c1> Gunners specialize at attacking enemies from a distance using bows, guns, and traps. Traps can be used to inflict a wide variety of Status Effects on monsters, among other things. Although they fight monsters from a distance, with a low VIT it will be very important to avoid taking damage. You should raise SKL if you're going to focus on weapon skills or MAG if you're going to focus on traps, and raise VIT too if you start to get worried about DEF. Under the Gunners' unique category, <c5>Survival<c1>, the <c5>Paralyze Weapon<c1> skill can reduce monsters' attack speed. Traps deal damage when monsters enter them, but won't do the maximum damage if the enemy keeps moving. Think about using a <c5>Pull Trap<c1> to direct enemies onto other traps. <c4>【Gunners Growth】<c1> <c5>STR<c1> <c5>MAG<c1> ★ <c5>VIT<c1> ★★ <c5>SKL<c1> ★★★ |
||
18 | Kampfs | ||
19 | <c4>【Kampfs Traits】<c1> Kampfs are the most powerful melee fighters, with abilities that join together to form combo attacks that deal heavy damage. On the other hand, you have to think about how to raise stats and use abilities to make up for their poor DEF. The main feature of this class is its ability to deal repeated damage in the form of combo attacks. Combo 1:<c5> The initial technique<c1> Combo 2:<c5> A connecting ability<c1> Combo 3:<c5> The finishing blow<c1> Using these abilities in order will make a blue Hit Effect sign appear, bringing forth Combo 1's special Support Effect. These abilities only need to be in order - you have a wide variety of abilities to choose from depending on the monsters you will be facing. <c3>* Important Combo Information<c1> If an attack misses, the combo will be cancelled. If you find yourself failing to pull off a combo often, wait until each attack connects before moving on to the next one. There's no need to press the buttons immediately after one another. <c4>【Kampfs Growth】<c1> <c5>STR<c1> ★★★ <c5>MAG<c1> <c5>VIT<c1> ★★ <c5>SKL<c1> ★ |
||
20 | Somas | ||
21 | <c4>【Somas Traits】<c1> A class that manipulates the four elements, commanding a wide variety of attacks and Status Effect abilities. As they grow they will learn powerful abilities that affect monsters in a large area. Their abilities are all magic, so CP should be spent primarily on MAG. However, they have the lowest DEF of all the classes, so some VIT is important too. Magic abilities all have a cast time before they occur, so the vulnerable Somas will be in trouble if monsters approach while they are in the middle of casting a spell. You can do things like cast the water spell <c5>Ice Bolt<c1> to slow down enemies for long enough to cast powerful fire magics, so try to come up with a good combination of attack and support to create a balanced fighter. <c4>【Somas Growth】<c1> <c5>STR<c1> <c5>MAG<c1> ★★★ <c5>VIT<c1> ★★ <c5>SKL<c1> |