Tutorial 1
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0 | Pocket Mastery | ||
1 | When fighting strong monsters that drain your HP quickly, use recovery items such as Life Bottles frequently. You can always find them in shops, so there's no need to hoard them. You may find them expensive at first, but you will quickly make money by selling unwanted items, so don't worry about it too much. If you find yourself forgetting to\nswitch back to Battle Mode from Pocket Mode, go to <c5>Save/Config<c1>, then <c5>Options<c1>, and switch Pocket Mode to Type <c5>2<c1>. This will only enable Pocket Mode while you hold down <il>, making it easier to quickly switch back and forth between combat and recovery. |
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2 | Gates | ||
3 | The gates that exist all across the world are teleportation devices that allow you to instantly move between certain points. You can only travel to gates which you have already activated. To save yourself the trouble of retracing your footsteps, don't forget to activate any gates you come upon. When you are returning from another Act or a saved game and you start off back at base, gates are useful for quickly resuming your progress. <c3>* Important Multiplay Note<c1> In the event that your game progress is different from that of the leader (host), you may not be able to use all of the gates you have activated during Single Play. These gates will become available as your scenario progress catches up with them. Conversely, if you have not made enough progress in Single Play, you may not be able to use the gates you have activated in Multiplay. |
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4 | Colored Pillars | ||
5 | The colored pillars that exist all around the world grant a variety of effects to nearby players depending on their colors. White: <c5>Recovery Pillar<c1> ・Heals all HP and SP. Green: <c5>HP Recovery Pillar<c1> ・Heals all HP. Blue: <c5>SP Recovery Pillar<c1> ・Heals all SP. Red: <c3>one of the following temporary effects:<c1> <c5>Experience Pillar<c1>: Multiplies earned EXP by 1.5 <c5>Attack Pillar<c1>: Boosts ATK by 30% <c5>Defense Pillar<c1>: Boosts DEF by 30% <c5>Ability Pillar<c1>: Raises ability levels by 2 |
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6 | Stat Limits | ||
7 | Every stat (<c5>STR<c1>, <c5>MAG<c1>, <c5>VIT<c1>, <c5>SKL<c1>) has an upper limit of 255, which cannot be exceeded even with equipment bonuses. You cannot recover CP once you have assigned it, so keep these limits in mind. |
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8 | Shop Secrets | ||
9 | Not all equipment sold by a shop is\nidentical - sometimes Magic Items are available. However, you won't know when it will be for sale, so check shop lists often. |
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10 | Quests | ||
11 | You can receive quests from people with a ? mark above their heads. If you fulfill the request, the client will give you a reward. These include items that cannot be found anywhere else, so don't forget to undertake quests. If you forget the details of a request, you can always go over it again on the Quest Log. |
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12 | Respawning | ||
13 | If you are killed by monsters, a tombstone will appear where you died and you will respawn back at base. You will lose EXP when you die, but you can recover some of it by taking back your tombstone. If you are destroyed as a result of Petrify or Freeze, no tombstone will appear and you won't be able to recover any EXP, so make sure to raise your elemental resistances. <c4>【Resurrection Abilities】<c1> Corps and Somas can learn abilities that resurrect defeated allies. However, these abilities are only available during Multiplay. Furthermore, these abilities can only be used before a defeated player has respawned back at base. |
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14 | Resuming Your Game | ||
15 | When you shut off the game or move to another Act, ・<c5>Dropped chests<c1> ・<c5>Tombstones<c1> ・<c5>Soma Gates<c1> will all disappear. ・<c5>Monsters<c1> ・<c5>Pre-placed chests<c1> ・<c5>Pillars<c1> will all reappear, and monsters will be restored to full HP. <c3>* Some monsters do not revive.<c1> Also, you will restart back at base when you resume your game, so you will have to retrace your steps unless you have been activating gates. |