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|8||Head into the depths of Junel Forest!|
|9||Southern Barnea, Euros Region.
Pharzuph 7th Division, led by Captain
Einsatz Ostinato, has orders to
investigate a Soma field abnormality
detected within Junel Forest.
|10||High Visitor Cocoon|
|11||Defeat the High Visitor that appeared
at the cocoon in Junel!
|12||A huge cocoon is discovered at the
heart of the Soma field abnormality.
Suddenly attacked by a High Visitor,
the group members are forced to
|13||Ancient City Amati|
|14||Meet up with the Rinel Temple priest!|
|15||In Junel Forest, Pharzuph 7th Division
takes the mystery girl Idea under their
protection. They receive a request for
aid from Rinel Temple and go to speak
with the priest.
|16||The Priest's Request|
|17||Investigate the buried ruins north of
|18||The priest mentions that a piece of
the temple's most treasured artifact
has vanished. The rest of the sacred
relic known as the Apocrypha lies
within the buried ruins.
To ensure that nothing has happened
to it, the party heads through the
streets of Amati to Lota Plains, then
north to the entrance of the ruins.
|20||Defeat the Giant Imp that has appeared
by the entrance to Gavon Cave!
|21||Along the way to the buried ruins, the
party is attacked by a Giant Imp. To
continue on to the temple, the members
must first deal with the Imp.
|23||Save the militiamen by the entrance to
Gavon Cave and bring them back to
|24||The rescued militiamen report having
been attacked by four suspicious
characters. Some men are still left in
the ruins, but the path has been
buried by a landslide and progress is
For the time being, the party takes
the rescued militiamen back to the
|25||Report to the Priest|
|26||Find the person in Downtown who knows
the lay of the land!
|27||The party rescues the militiamen and
returns to the priest. He mentions a
rumor of a way to reach the ruins
other than the collapsed Gavon Cave
entrance. To find someone familiar with
the area, the party takes the lift in
front of Rinel Temple and heads to
|29||Find the mason Groma in Parma Cave,
east of Amati!
|30||In Downtown, Alda refers the party to
a friend and co-worker of her late
husband, a stone mason named Groma,
who should know how to reach the
ruins. He is out working, so the party
heads east of Amati to Parma Cave in
an attempt to find him.
|32||Defeat the Visitor that has appeared
in the Heavy Tail den!
|33||Along the way to Parma Cave, the
party comes across a stone mason who
appears to be Groma. However, he was
frightened by the appearance of a
Visitor in the Heavy Tail den further
down the road and has gone into
shock. To calm him down, the party
heads on to eliminate the source of
|35||Find the group of thieves near Parma
|36||The rescued mason was indeed Groma.
He suggests that a group of thieves
may know of another way to the ruins.
The party heads east in search of the
thieves' camp, which is somewhere in
the vicinity of Parma River.
|38||Wipe out all the Thunder Birds from
|39||The group members locate the thieves'
camp. After negotiating, the party
agrees to clean out an area overrun
by Thunder Birds in exchange for
details on the alternate path to the
|41||Meet up with the thief Tony in
|42||Having successfully wiped out the
Thunder Birds, the party receives a
Letter of Introduction from the
thieves. They learn that Downtown in
Amati is connected to the buried ruins.
With the letter in hand, the party
heads to Downtown to meet up with
Tony, the man guarding the entrance.
|44||Get through Devon Cave and save the
militiamen in the buried ruins!
|45||The group members learn of another
route to the buried ruins, called Devon
Cave, from the thieves. They head
through the cave in order to save the
militiamen who are still investigating
inside the ruins.
|47||Continue your investigation and head
to the lowest floor of the ruins!
|48||The party allows the militia to
withdraw to the city. In pursuit of the
four mysterious characters and in
search of the Apocrypha, the party
continues deeper into the ruins.
|50||Exterminate the monster that has
appeared in the Arbitrator Room!
|51||While investigating the Apocrypha in
the buried ruins, the party discovers
a device similar to a Soma Cage.
Suddenly, a human-shaped monster
appears and they are forced to
engage it in battle.
|53||Head to the lowest floor and prevent
the ruins from collapsing!
|54||The monster turns out to be a
Guardian Soma named Orpheus. Having
returned to normal, Orpheus warns that
someone has altered the flow of Soma
and the ruins are in danger of
In order to harmonize the Soma energy,
the party hurries to the lowest floor
of the ruins.
|55||The Four's Raid|
|56||Defeat Armadora, who has appeared in
the Apocrypha Room!
|57||In the Apocrypha Room on the lowest
floor, the party discovers a young man
accompanied by two men and a woman.
Welt rushes the man, but is blasted
back by an immense power. At that
moment, the party is assaulted by the
|58||Idea's Missing Key|
|59||Report back to the Rinel Temple priest!|
|60||A glowing key appears from Armadora's
defeated body and is absorbed by
Idea. Having failed to get their hands
on the key, Adonis and the others
In order to confirm that this glowing
key is in fact Amati's treasured relic,
the party heads back to the priest.
|62||Talk to Monica on the Schildkröte
bridge and head to Ordital!
|63||Having just finished their mission in
Amati, Pharzuph 7th Division receives
a transmission from Ishtar. There has
been an accident at the fortress the
Ordital army is building. The Soma is
going out of control, and urban areas
are under attack. Back onboard the
Schildkröte, the party hurries to
Mobile City Ordital.
|65||Meet up with the Ordital officer!|
|66||Pharzuph 7th Division accepts the aid
request and comes to Ordital. The
Mobile City has been taking fire from
the machines running rampant on Largo
Bridge. The party docks the Schildkröte
at Ordital's harbor facility and goes
to meet with the Ordital officer.
|67||To Largo Bridge|
|68||Defeat the Cannon Train on East Largo
|69||The Ordital army's weapons have gone
out of control one after another, and
they can't be shut down. At Colonel
Getz' request, the party heads to
Largo Bridge to stop the rampaging
|71||Return to battle command and report to
|72||The Cannon Trains have been destroyed
successfully. They were most likely
sent by the Grave Fortress core, using
energy from the combat computer to
power the rails.
The party returns to Colonel Getz to
report on the situation.
|74||Evacuate the scouting party on Largo
Bridge 4 and bring them back to Battle
|75||The party returns to Colonel Getz and
receives an SOS signal from the 7th
Special Recon Division. The army, mired
in a defensive battle, cannot spare
any troops and sends the party to
Largo Bridge in its stead.
|76||Leaving for the Fortress|
|77||Cross Largo Bridge and get to Level 4
of the fortress!
|78||The group members come to the scout
party's rescue. Now, along with the
Engineer Corps, they head to the Core
Control Room at the lowest level of
But first, they must reach the control
rods on Level 4.
|80||Defeat the Metal Walker that has
appeared at West Largo Bridge 3!
|81||Continuing along Largo Bridge while
heading to the fortress, the group
members are attacked by the rampaging
Metal Walker. In order to carry out
their mission to shut down the core,
they must try to destroy the Metal
|83||To get to the Core Control Room in
the fortress basement, activate the
Level 4 central lift control rods!
|84||The party destroys the Metal Walker
thanks to Colonel Getz' assistance.
Continuing on, they resume the mission
to escort the Engineer Corps to the
Core Control Room. First, they must go
to Level 4 of the fortress and start
up the central lift by means of the
|85||Missing Control Rods|
|86||Look for the relocated control rods in
the fortress Level 4 West Area!
|87||The Level 4 central lift control rods
have been pulled into the floor and
moved to the adjacent West Area. The
party can only reach the floor where
the Core Control Room is located by
riding the Level 4 central lift.
The group members heads to the West
Area in search of the relocated control
|88||Control Rods Found|
|89||Head to the Core Control Room on the
|90||The party manages to find and
activate the relocated control rods.
With the Level 4 central lift now
active, the group members advance
toward the lowest floor of the
fortress en route to the Core Control
|92||Take the control room lift and head to
the fortress core!
|93||The group members arrive at the Core
Control room. However, the core will not
accept the shutdown code, and only
intensifies its bombardment of the
Having accepted that the immediate
destruction of the core is the only
option, Colonel Getz activates the lift
to the core.
|94||Weapon with a Key|
|95||Defeat Kapellseele in the Grave
|96||Waiting within the core was an
autonomous weapon in possession of an
Apocrypha, Kapellseele. The group
members learn that Ordital had been
using the Apocrypha in the fortress'
core. To put a stop to the core's
rampage, the party commences with the
destruction of Kapellseele.
|97||The Second Key|
|98||Return to Battle Command and report to
|99||Just like in the buried ruins, the
Apocrypha salvaged from Kapellseele's
remains is absorbed into Idea's body.
Adonis appears again and leaves Idea
with a warning.
The group members head back to the
Mobile City to give their report.
|100||To Maran Asa|
|101||Talk to Monica on the Schildkröte
bridge and head to Maran Asa!
|102||Finished with their mission in Ordital,
Pharzuph 7th Division heads to Holy
Land Maran Asa to bring the suspect
Idea to Secundady headquarters.
|103||Maran Asa Arrival|
|104||Go to Secundady headquarters!|
|105||Pharzuph 7th Division arrives at Maran
Asa to bring Idea to Secundady
|106||Handing Over Idea|
|107||Meet up with the Religious Office
observation team in Kev Spring!
|108||Idea is handed over to Secundady
headquarters, then she returns to the
Schildkröte as a full-fledged member
of Pharzuph. The happily-reunited
group then receives a new mission from
Ishtar. It consists of a request for
aid from the Religious Office regarding
a Soma disturbance that has created a
huge sandstorm, which is drawing near
to the city. The group members head to
Kev Spring to meet up with the
|110||Seek permission from His Holiness
Sonas in the Religious Office to use
the neutralizing shell!
|111||Among the Soma storm observation team
was an old friend of Cadenza's, Eleos.
At Eleos' request, the party heads to
request a license from His Holiness
Sonas for a neutralizing shell capable
of dispersing the Soma storm.
|113||Defeat the Actaeon in Kwell Cave to
get the Crimson Thornstone!
|114||The party was able to obtain the
neutralizing shell license from His
Holiness Sonas. With license in hand,
the group members head to Kwell Cave
to hunt Actaeon and obtain the Crimson
|116||Meet up with Eleos at Stormwatch Point!|
|117||The group members defeat Actaeon and
obtain the Crimson Thornstone, then
head back to Eleos at Stormwatch Point.
|119||Defeat Talnada within the Soma storm
in Diminu Dunes!
|120||At the lookout point, the observation
team fires the neutralizing shell at
the Soma storm. The temporary
dispersal of the Soma storm reveals a
huge Visitor at the center. The party
rushes into the weakened Soma storm
to defeat the huge Visitor.
|121||After the Storm|
|122||Report back to His Holiness Sonas at
the Religious Office!
|123||The group members exterminate the
huge Visitor, abating the Soma storm.
To give their report, they head back
to His Holiness Sonas at the Religious
|125||Investigate the structure within the
|126||His Holiness Sonas tells of a giant
structure within the Agbaba Mausoleum.
Thinking that this structure may be
the cause of this incident, the group
members head there to investigate.
|128||Defeat Gilliam at the top of Quint
|129||Adonis has been lying in wait atop the
massive structure. Welt attempts to
protect Idea but is easily blasted
back. At that moment, the party is
assaulted by the awakened Gilliam.
|130||Activating The Enjambre|
|131||Report back to His Holiness Sonas at
the Religious Office!
|132||An Apocrypha appears from Gilliam's
defeated body and is ingested by
Idea. Adonis' group succeeds in
starting up the aircraft Enjambre and
flies off with it. The party returns to
the Religious Office to report on the
|134||Talk to Monica on the Schildkröte
bridge and head to Zorya!
|135||Finished with their mission in Maran
Asa, Pharzuph 7th Division pursues
Adonis' group and their Enjambre to
Snow Mountain Zorya.
|136||To Welt's Hometown|
|137||Climb Mt. Zorya and head to Zorya
|138||Pharzuph 7th Division arrives at Snow
Mountain Zorya. To gather information,
they head for Welt's home village, and
begin their ascent of the snow-swept
|140||Head to Welt's parents' house!|
|141||The group members arrive at Zorya
Village. They attempt to ask about the
Enjambre, but the villagers are cold to
outsiders and they don't gather as
much information as they'd hoped.
Thinking that Welt's mother would be
more open, the party heads to his
|143||Follow the eyewitness report and head
through Hiru Ravine!
|144||The group members arrive at Welt's
parents' house, but his mother isn't
home. A village boy named Nanon drops
in to visit, and mentions seeing a red
aircraft around the west peak. Before
the group members can set off toward
the mountain, the chieftain shows up
and says that the mountain path has
been sealed off as a sacred area. To
reach the west peak, they must first
head through Quiya Snow Cave and exit
to the northeast to reach the side of
Mt. Zorya, then continue northwest. By
leaving Keld Snow Cave to the
southwest, then crossing the cliffs
known as Hiru Ravine, they will reach
the base of the west peak.
|146||Head to the Zorya Village chieftain
and obtain permission to pass through
to the mountain!
|147||Just as the chieftain said, the path
to the mountain inside Keld Snow Cave
is sealed off. The party returns to
the village chieftain in order to
obtain permission to pass through.
|149||Rescue Nanon, who went to the Hiru
Ravine, and bring him back to the
|150||During negotations with the chieftain
for permission to pass, a villager
bursts in. He tells that Nanon has
taken the Snow Mirror from the village
altar and gone to Hiru Ravine to break
the seal. The area beyond the cave is
a dangerous place, inhabited by the
Marcato. With the chieftain's approval,
the group members head out to rescue
|151||Reunion with Mom|
|152||To pursue the Enjambre, cross the
Lagra Bridge spanning Velm Waterfall
and head to the West Peak!
|153||The group members drive back the
Marcato and return Nanon to the
village. They manage to persuade the
chieftain that the weakening of the
Sunstone was related to Enjambre's
He asks Pharzuph 7th Division to drive
the suspicious invaders away from the
|155||Return to the Zorya Village chief!|
|156||Along the way to the mountain, while
crossing Lagra Bridge, the party comes
across a seal that appears to have
been placed by the Marcato. The seal
can be broken by using the Snow
Mirror that Nanon took.
The party heads back to the chieftain
to borrow the Snow Mirror.
|158||Use Gigil Spring to restore the Snow
|159||It turns out that the Snow Mirror's
power has been exhausted by Nanon. To
restore its power, the Snow Mirror must
be dipped into Gigil Spring. The party
heads southwest of Velm Waterfall to
the cave in Velm Cliffs, at the heart
of Marcato territory, wherein lies
|161||Release the Marcato seal on Lagra
Bridge, which spans Velm Waterfall!
|162||The Snow Mirror's power has been
restored by Gigil Spring. The party
heads to Lagra Bridge, which spans
Velm Waterfall, to release the Marcato
|163||To the West Peak|
|164||Cross the Velm Waterfall via Lagra
Bridge, and aim for the West Peak
|165||The group members use the Snow Mirror
to break the Marcato Seal on Lagra
Bridge. Aiming for the west peak where
the Enjambre was spotted, they
continue along Lagra Bridge.
|167||Defeat the twin Galgodius in the Room
|168||Continuing further from the Sunstone
Mine, the party finally arrives at a
room with two ominous statues. The
statues start to shine in what appears
to be a reaction with the Apocrypha
inside Idea, then they turn into
monsters and attack the party.
|169||Voice from Below|
|170||Head through the ruins to reach the
|171||The party defeats the two Galgodius.
Further past the Conviction Room, Idea
says that she can sense Adonis and
the others. In pursuit of Enjambre, the
party continues further into the
depths of the ancient ruins.
|172||A Giant Awaiting God|
|173||Defeat Chernobog at the ice-covered
Mt. Zorya crater!
|174||The group members arrive at Mt.
Zorya's ice-covered crater and come
upon a giant named Chernobog sending
Soma energy to the Enjambre.
To put a stop to his actions, the
party engages him in battle.
|176||Defeat Eleos, who has appeared at the
Mt. Zorya crater!
|177||An Apocrypha emerges from Chernobog's
defeated body and is absorbed by
Idea. This time a new member of
Adonis' group appears and attacks the
party - it's Eleos, but his personality
is completely different.
|179||Report back to the Zorya Village
|180||Eleos has transformed into an Umbras
just like Fedelta and the others. He
joins Adonis' group aboard the
Enjambre as they take flight.
The party returns to the chieftain to
report on the situation.
|182||Talk to Monica on the Schildkröte
bridge and head to Ginas!
|183||With its mission in Zorya Village
complete, Pharzuph 7th Division uses
its Soma Radar to pursue the Enjambre
to Ginas Lava Zone.
|185||Find the Ring Tower in Ginas Lava
|186||Pharzuph 7th Division arrives at Ginas
Lava Zone. The magnetic field emitted
by the lava is too intense, so the
party continues on foot. Monica recites
an old Navarian song that should lead
them to the Ring Tower.
|188||Press on through Ginas Lava Zone to
find the Ring Tower!
|189||Slipping through Ishtar's surveillance,
Laban escapes from the Häschen. The
freed group members continue their
search for the Ring Tower in order to
follow Laban and the Enjambre.
|190||To the Tarda Harmonia|
|191||Head north of the Ginas Harmonia to
the Tarda Harmonia!
|192||The group members find the Ring Tower.
In order to enter the tower, four
Harmonia must be activated to enable
the teleporter that leads inside.
Having already activated the Ginas
Harmonia southeast of the tower, the
party heads north to the Tarda
|193||To the Teve Harmonia|
|194||Head southwest of the Tarda Harmonia
to the Teve Harmonia!
|195||With the second Tarda Harmonia rung,
the party heads southwest to the Teve
|196||To the Nemu Harmonia|
|197||Head north of the Teve Harmonia to
the Nemu Harmonia!
|198||With the third Teve Harmonia activated,
the party heads north to the Nemu
|199||To the Ring Tower|
|200||Head to the teleporter directly beneath
the Ring Tower!
|201||With all four Harmonia activated, the
party heads to the area below the
Ring Tower in order to use the now-
|203||Defeat the Rouge Drake that has
appeared by the Ring Tower teleporter!
|204||The group members catch up with Laban
beneath the Ring Tower. With the
Apocrypha he possesses, Laban calls
forth the Rouge Drake before
teleporting to the Ring Tower.
To pursue both Adonis' group and
Laban, the party must first combat the
Rouge Drake closing in on them.
|205||Ring Tower Search|
|206||Search for Adonis' group and Laban in
the Ring Tower!
|207||The group members succeed in
teleporting to the Ring Tower. They
continue into the tower in hot pursuit
of Adonis' group and Laban.
|208||Laban and the Tower|
|209||Defeat Laban at the top of the tower!|
|210||At the top of the tower, the group
members come across Adonis and the
Umbras as well as Laban. Using the
Apocrypha, Laban attemps to strengthen
the ring's barrier, but fails. The
rebounding energy transforms him into
a grotesque monster that attacks the
party in search of the other
|212||Talk to Monica on the Schildkröte
bridge and head to Cremona!
|213||Returning to the Schildkröte, the party
finds that the ring's movement has
caused large numbers of Visitors to
descend on the land. Orpheus informs
them that Sky City Cremona holds the
means to return the ring's barrier to
its original state, and grants the
Schildkröte the ability to move freely.
Aboard the newly mobile Schildkröte,
the party heads to Cremona.
|215||Find Viola in Cremona!|
|216||The Schildkröte arrives at Cremona
using its new movement ability. The
group members advance into the city to
meet up with Viola.
|217||Floating Continent Zain|
|218||Continue to Floating Continent Zain and
head for the Soma Palace!
|219||Adonis' group aims to use the Soma
Palace to summon Aletheia to the land.
To put a stop to their plan, the
crystal on the highest floor of the
Soma Palace must be destroyed.
The group members use the transfer
gate in Cremona harbor to jump to
Floating Continent Zain and head for
the Soma Palace.
|221||Defeat Eleos on the Cremona Warship
|222||The Umbras have been lying in wait on
the deck of a Cremona warship, and
the group members again engage Eleos
in battle. Cadenza is hesitant to face
off against Eleos, but decides to
fight at the encouragement of his
|223||To Soma Palace|
|224||Head to the Soma Palace and stop
|225||Having defeated Eleos, the group
members head to the Soma Palace to
|227||Head to Soma Palace S Tower Pinnacle
from the Cross Gate!
|228||The party defeats the Guardian at the
east tower. Taking the newly-opened
path at the Cross Gate, they aim for
the south tower.
|230||Head to Soma Palace W Tower Pinnacle
from the Cross Gate!
|231||The party defeats the Guardian at the
south tower. Taking the newly-opened
path at the Cross Gate, they aim for
the west tower.
|233||Head to Soma Palace N Tower Pinnacle
from the Cross Gate!
|234||The party defeats the Guardian at the
west tower. Taking the newly-opened
path at the Cross Gate, they aim for
the north tower.
|236||Head to the center of the Soma Palace
using the Cross Gate transfer device!
|237||Having been identified as living
organisms by the four towers' organism
recognition system, the group members
use the transfer device at the Cross
Gate and head for the center of the
Soma Palace to stop Adonis.
|239||Defeat Adonis at the center of the
|240||The party arrives at the center of the
Soma Palace to stop Adonis, but they
don't make it in time. Adonis uses the
Soma in the ground to attract Aletheia
from the sky, and transforms.
To stop Aletheia from invading, the
party engages Adonis in battle.
|241||Aletheia and Idea|
|242||Defeat Aletheia in Aletheia's Room!|
|243||Idea is absorbed by Aletheia. She
wanted to allow the Anti-Master Cage's
power to be used, erasing Aletheia and
herself alike. Pharzuph 7th Division
instead attempts to defeat only
Aletheia while concentrating on Idea's