Skills: Survival

De Soma Bringer
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0 1H Skill
1 Auto Ability: Improves skills that use\r\n1-handed weapons (Swords, Axes, Sticks).
2 2H Skill
3 Auto Ability: Improves skills that use\r\n2-handed weapons (Swords, Axes, Hammers).
4 Dual Skill
5 Auto Ability: Improves skills that use dual\r\nweapons (Swords, Axes).
6 Counter-Rage
7 Auto Ability: May enter Rage status when\r\nhit by an attack. No effect if Rage is at Lv0.
8 Iron Will
9 Auto Ability: The fewer buttons assigned,\r\nthe stronger your assigned abilities become.
10 Break Recover
11 Auto Ability: Recover faster from\r\naccumulated Break damage.
12 EVD Up
13 Auto Ability: Increases chances of Guard\r\nand Evade.
14 Resist Up
15 Auto Ability: Increases all elemental\r\nresistances (Fire, Water, Air, Earth, Light,\r\nDark).
16 Imperial Wrath
17 Auto Ability: When attacked, may raise ATK,\r\nATK Spd, & MOV Spd and become immune\r\nto Break. -30% to all RES.
18 Shield Master
19 Auto Ability: Increases Block rate with\r\nshields and allows you to reflect\r\nprojectiles.
20 Omniflect
21 Auto Ability: When Shield Guard is used,\r\nprojectiles will be reflected back at the\r\nenemy.
22 Knight Guard
23 Auto Ability: Low probability of charging\r\nnext attack when Guard is successful\r\n(becomes stronger).
24 Light Skill
25 Auto Ability: Increases damage of Light\r\nmagic attacks.
26 Dark Skill
27 Auto Ability: Increases damage of Dark\r\nmagic attacks.
28 Boil Blood
29 Auto Ability: Adds part of HP consumed by\r\nDark Slash and Dark Spike to the damage\r\ndealt.
30 Blood Pact
31 Auto Ability: Success rate of causing\r\ncritical hits increases as your HP\r\ndecreases (except with Dark/Re-Dark).
32 Trap Skill
33 Auto Ability: Increases effectiveness of\r\ntraps.
34 Trap Chain
35 Auto Ability: When a trap is sprung, damage\r\nmay chain to nearby enemies.
36 Pierce
37 Auto Ability: Bullets and arrows may pierce\r\nthrough enemies.
38 Bow Skill
39 Auto Ability: Improves skills that use Bows.
40 Gun Skill
41 Auto Ability: Improves skills that use Guns.
42 Butterfly
43 Super Venom
44 Auto Ability: When using Poison attacks,\r\nmay cause nearby enemies to be poisoned.
45 Guard SP Heal
46 Ability: Recover SP every time Guard is\r\nsuccessful.
47 Fist Skill
48 Auto Ability: Improves skills that use fist\r\nweapons (Bagh Nakhs, Katars, Knuckles).
49 Dual Skill
50 Staff Skill
51 Auto Ability: Improves skills that use\r\n2-handed staff weapons (Staves, Canes).
52 Spell Blast
53 Auto Ability: Increases magic\r\nattack potency.
54 Fire Skill
55 Auto Ability: Increases damage of Fire\r\nmagic attacks.
56 Water Skill
57 Auto Ability: Increases damage of Water\r\nmagic attacks.
58 Chain
59 Auto Ability: Single-target ranged attacks\r\nmay spread to nearby enemies.
60 Wind Skill
61 Auto Ability: Increases damage\r\nof Wind magic attacks
62 Land Force
63 Auto Ability: Increases your SP\r\nrecovery rate.
64 Earth Skill
65 Auto Ability: Increases damage of Earth\r\nmagic attacks.